2/27/2024 0 Comments Samba de amigo maracas dreamcastBattle would have players trying to score more points than the other player in order to eliminate him and win the stage. Party Mode also featured Battle and Couples games. Party Mode featured Guacamole (whack-a-mole), Strike a Pose ( a long sequence of poses) and 1-2 Samba! (where spots would have be hit in sequence). Another new mode in the Dreamcast version was Party Mode, which is a series of minigames. The Dreamcast version maintained that game mode while also adding Original Mode, which is the same as the Arcade mode but the player is able to choose any song they want. If the player does well, a Special Stage would appear with three more songs. The original arcade version simply featured three stages with three songs to pick from in each stage. Finally, players would occasionally have to copy the pose of another character that would sometimes appear on the screen, named Pose. Also, a long line of notes occasionally appear with the word "Shake!", the player then must shake the maracas rapidly in that spot. Blue spots would move toward these red, yellow and green spots and when the blue spot met other spots the player must then shake high/middle/low to get a "Amigo" bonus. However, if the player played badly, the people would slowly disappear leaving Amigo all alone.Įach player has six spots arranged in a circle on the screen. If the player played well, more people would appear on screen as the audience. On screen, along with the notes, players see Amigo, the monkey protagonist of the game. Samba de Amigo was played by shaking the pair of maraca controllers to the beat of the music by shaking them high, middle, or low heights and occasionally, striking a pose. The Dreamcast version came bundled with two maraca controllers, where the goal was matching a series of patterns on screen. The game was ported to the Sega Dreamcast the next year, making its way to the United States. Samba de Amigo! is a motion-based rhythm game developed by Sonic Team and released by Sega for arcades (using their Dreamcast-based NAOMI hardware) in Japan on December 1999.
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